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2015-06-23Add dired-jump-file-at-point commandKyle Meyer
2015-05-09Sort scratch buffer keysKyle Meyer
2015-05-09Add Text mode to scratch buffersKyle Meyer
2015-05-06Change prefix argument for scratch file commandsKyle Meyer
2015-05-04Load nlinesKyle Meyer
2015-03-10Switch from ido to helmKyle Meyer
2015-03-03Fix typo scratch-find-file docstringKyle Meyer
2015-02-28Rework some file-map bindingsKyle Meyer
2015-02-28Add write-file variantKyle Meyer
2015-02-02Rewrite grep-hide-headerKyle Meyer
2015-02-02Rework key chordsKyle Meyer
- Use letter pairs that are rare in both directions. For really common commands, try to keep my fingers on home row. - Remove some key chords for less frequent commands. For Projectile, just bind switching projects and the commander because most other things are available with one more key from the commander. My strategy for key chord bindings was to lead with ',' or ';' and then follow with any letter. The idea was that, with the languages and coding conventions I was using at the time, when I inserted a comma or semicolon, they were usually followed by a non-letter (typically a space or a new line). But, this is actually not a good way to go about this because Key chord mode accepts the two-letter combination in either order. In practice, I didn't end up unintentionally calling a command too often, but it did happen enough to be slightly annoying. John Cook recently posted a table [1] of bigram frequencies, which is a good starting point for updating my key chords. [1]: http://www.johndcook.com/blog/2015/02/01/rare-bigrams/
2015-01-29Split init-buffile.elKyle Meyer